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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new interface called Wearable ( Creating both IWearable & UWearable):
  1. Add the following functions to the header of the IWearable class:
class CHAPTER_08_API IWearable{    GENERATED_BODY()    // Add interface functions to this class. This is the    // class that will be inherited to implement    // this interface.public:    UFUNCTION(BlueprintNativeEvent, BlueprintCallable,               Category = Wearable)    int32 GetStrengthRequirement();    UFUNCTION(BlueprintNativeEvent, BlueprintCallable,               Category = Wearable)    bool CanEquip(APawn* Wearer);    UFUNCTION(BlueprintNativeEvent, BlueprintCallable,               Category = Wearable) void OnEquip(APawn* Wearer); ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content