March 2019
Intermediate to advanced
708 pages
17h 9m
English

#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "Components/BoxComponent.h"#include "AntiGravityVolume.generated.h"UCLASS()class CHAPTER_07_API AAntiGravityVolume : public AActor{ GENERATED_BODY() public: // Sets default values for this actor's properties AAntiGravityVolume();protected: // Called when the game starts or when spawned virtual void BeginPlay() override;public: // Called every frame virtual void Tick(float DeltaTime) ...