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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Open the Blueprint Editor for the object that you'd like other objects to simply pass through and ignore. Under the Components listing, select the component that you'd like to program settings for.

  1. With your component selected, see your Details tab (usually on the right). Under Collision Presets, select either the NoCollision or Custom... presets:
  • If you select the NoCollision preset, you can just leave it at that, and all collisions will be ignored.
  • If you select the Custom... preset, then choose either of the following:
    • NoCollision under the Collision Enabled drop-down menu.
    • Select a collision mode under Collision Enabled involving Queries, and be sure to check the Ig
  • nore checkbox for each Object Type that you'd ...
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Publisher Resources

ISBN: 9781789809503