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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

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You can enable or suppress log messages for a particular log channel from within the editor using the following console commands:

Log LogName off // Stop LogName from displaying at the output 
Log LogName Log // Turn LogName's output on again 

If you'd like to edit the initial values of the output levels of some of the built-in log types, you can use a C++ class to create changes for the engine.ini config file. You can change the initial values in the engine.ini configuration file.

UE_LOG sends its output to Output Window. If you'd like to use the more specialized Message Log window in addition to this, you can use the FMessageLog ...

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Publisher Resources

ISBN: 9781789809503