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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How it works...

The base class for all asset type-specific context menu commands is FAssetTypeActions_Base, so we need to inherit from that class.

FAssetTypeActions_Base is an abstract class that defines a number of virtual functions that allow us to extend the context menu. The interface that contains the original information for these virtual functions can be found in IAssetTypeActions.h.

We also declare a function that we bind to our custom context menu entry.

IAssetTypeActions::HasActions ( const TArray<UObject*>& InObjects ) is the function that's called by the engine code to see if our AssetTypeActions class contains any actions that can be applied to the selected objects.

IAssetTypeActions::GetActions(const TArray<UObject*>& InObjects, ...

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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content