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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How it works...

Unreal projects use the .uproject file format to specify a number of different pieces of information about the project.

This information is used to inform the Header and Build tools about the modules that comprise this project, and is used for code generation and makefile creation.

The file uses JSON-style formatting.

These include the following:

  • The engine version that the project should be opened in
  • A list of modules that are used in the project
  • A list of module declarations

Each of these module declarations contain the following:

  • The name of the module.
  • The type of module—is it an editor module (only runs in editor builds, has access to editor-only classes) or a runtime module (runs in both editor and Shipping builds)? ...
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Publisher Resources

ISBN: 9781789809503