March 2019
Intermediate to advanced
708 pages
17h 9m
English
When using the Unreal Motion Graphics (UMG) toolkit, you will find that mouse events are very easy to handle. We can register C++ functions to run after mouse clicks or other types of interactions with the UMG components.
Usually, event registration will be via Blueprints; however, in this recipe, we will outline how to write and wire up C++ functions to UMG events.
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