March 2019
Intermediate to advanced
708 pages
17h 9m
English

#include "CoreMinimal.h"#include "Components/SceneComponent.h"#include "ActorSpawnerComponent.generated.h"UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )class CHAPTER_04_API UActorSpawnerComponent : public USceneComponent{ GENERATED_BODY()public: // Sets default values for this component's properties UActorSpawnerComponent(); // Will spawn actor when called UFUNCTION(BlueprintCallable, Category=Cookbook) void Spawn(); UPROPERTY(EditAnywhere) TSubclassOf<AActor> ActorToSpawn;protected: // Called when ...Read now
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