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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

Connecting a Behavior Tree to a Character

A BehaviorTree chooses a behavior to be exhibited by an AI-controlled unit at any given moment. Behavior Trees are relatively simple to construct, but there is a lot of setting up to do to get one running. You also have to be familiar with the components that are available for constructing your Behavior Tree to do so effectively.

A Behavior Tree is extremely useful for defining NPC behavior that is more varied than simply moving toward an opponent (as shown in the previous recipe with AIMoveTo).

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Publisher Resources

ISBN: 9781789809503