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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

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For those that want to add a bit of optimization to their code, instead of our current DOREPLIFETIME macro, you could use the following instead:

void AChapter_12Character::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>&    OutLifetimeProps) const{    Super::GetLifetimeReplicatedProps(OutLifetimeProps);    // Replicate to every client    //DOREPLIFETIME(AChapter_12Character, JumpCount);    // Value is already updated locally, so we can skip replicating     // the value for the owner    DOREPLIFETIME_CONDITION(AChapter_12Character, JumpCount, COND_SkipOwner);}

This makes it so that the value is only replicated on other clients and not the original value.

For more information on DOREPLIFETIME_CONDITION and some other tips and tricks for networking, ...
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Publisher Resources

ISBN: 9781789809503