March 2019
Intermediate to advanced
708 pages
17h 9m
English
DECLARE_EVENT(AMyTriggerVolume, FPlayerEntered)
FPlayerEntered OnPlayerEntered;
OnPlayerEntered.Broadcast();

#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "Components/PointLightComponent.h"#include "MyTriggerVolume.h"#include "TriggerVolEventListener.generated.h" ...
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