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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

Introduction

Displaying feedback to the player is one of the most important elements within game design, and this will usually involve some sort of HUD, or at least menus, within your game.

In previous versions of Unreal, there was simple HUD support, which allowed you to draw simple shapes and text to the screen. However, it was somewhat limited in terms of aesthetics, and so solutions such as Scaleform became common to work around these limitations. Scaleform leveraged Adobe's Flash file format to store vector images and UI scripts. It was not without its own cons for developers, though, not least the cost – it was a third-party product requiring a (sometimes, expensive) license.

As a result, Epic developed Slate for the Unreal 4 editor ...

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Publisher Resources

ISBN: 9781789809503