March 2019
Intermediate to advanced
708 pages
17h 9m
English
Blueprinting is just the process of deriving a blueprint class for your C++ object. Creating blueprint-derived classes from your UE4 objects allows you to edit the custom UPROPERTY visually inside the editor. This avoids hardcoding any resources into your C++ code. In addition, your C++ class to be placeable within the level, it must be blueprinted first. But this is only possible if the C++ class underlying the blueprint is an Actor class-derivative.
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