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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a C++ class and select Character as the parent class. Then, hit Next:
  1. Under the Name property, type in Warrior, and then click on Create Class:

We will dive into doing the implementation after we do some setup inside UE4.

  1. Launch UE4 and right-click on the Warrior class. Then, select Create Blueprint class based on Warrior:
  1. From the menu that pops up, set the name to BP_Warrior and then select Create Blueprint Class ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content