March 2019
Intermediate to advanced
708 pages
17h 9m
English
//Warrior.h#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "Warrior.generated.h"UCLASS()class CHAPTER_04_API AWarrior : public AActor{ GENERATED_BODY()public: // Sets default values for this actor's properties AWarrior(); // Name of the Actor UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Properties) FString Name; // Returns message containing ...Read now
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