March 2019
Intermediate to advanced
708 pages
17h 9m
English
#pragma once#include "CoreMinimal.h"#include "GameFramework/PlayerController.h"#include "ScalingUIPlayerController.generated.h"/** * */UCLASS()class CHAPTER_14_API AScalingUIPlayerController : public APlayerController{ GENERATED_BODY() public: virtual void BeginPlay() override;};
#include "ScalingUIPlayerController.h"#include "SlateBasics.h"void AScalingUIPlayerController::BeginPlay(){ Super::BeginPlay(); TSharedRef<SVerticalBox> widget = SNew(SVerticalBox) + SVerticalBox::Slot() .HAlign(HAlign_Center) ...Read now
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