March 2019
Intermediate to advanced
708 pages
17h 9m
English
Just like the previous recipe, UInterfaces are useful, but that utility is severely limited without their functionality being usable by designers.
The previous recipe, Exposing UInterface methods to Blueprints from a native base class, showed you how to call C++ UInterface functions from Blueprint; this recipe will show you how to replace the implementation of a UInterface function with your own custom Blueprint-only function.
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