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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. We need to add the UMG module to our module's dependencies.
  2. Open up <YourModule>.build.cs, which in our case is Chapter_14.Build.cs, and add UMG to the following code:
using UnrealBuildTool;public class Chapter_14 : ModuleRules{  public Chapter_14(ReadOnlyTargetRules Target) : base(Target)  {    PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;      PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });    PrivateDependencyModuleNames.AddRange(new string[] { });    // Uncomment if you are using Slate UI    PrivateDependencyModuleNames.AddRange(new string[] { "Slate",     "SlateCore", "UMG" });        // Uncomment if you are using online features    // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content