March 2019
Intermediate to advanced
708 pages
17h 9m
English

#pragma once#include "CoreMinimal.h"#include "Engine/StaticMeshActor.h"#include "OnConstructionActor.generated.h"UCLASS()class CHAPTER_09_API AOnConstructionActor : public AStaticMeshActor{ GENERATED_BODY()public: AOnConstructionActor(); virtual void OnConstruction(const FTransform& Transform) override; UPROPERTY(EditAnywhere) bool ShowStaticMesh; };
#include "OnConstructionActor.h"#include "ConstructorHelpers.h" ...
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