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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. First, we will need to mark the class as Blueprintable and then add the following members to your UCLASS declaration, which are shown in bold:
/** * UCLASS macro options sets this C++ class to be * Blueprintable within the UE4 Editor */UCLASS( Blueprintable )class CHAPTER_02_API UUserProfile : public UObject{  GENERATED_BODY()public:  UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Stats)  float Armor;  UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Stats)  float HpMax;};
  1. Return to Unreal Editor and then hit the Compile button to update our code.
  2. Once updated, create a blueprint of your UObject class derivative, if it hasn't been created already.

This can be done in the same way that we saw in the previous recipe, ...

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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content