March 2019
Intermediate to advanced
708 pages
17h 9m
English
One of Unreal's primary strengths is that it provides programmers with the ability to create Actors and other objects that can be customized or used by designers in the editor. This chapter shows you how to do this. Following that, we will try to customize the editor by creating custom Blueprint and Animation nodes from scratch. We will also implement custom editor windows and custom Details panels to inspect the Types that are created by users.
Read now
Unlock full access