March 2019
Intermediate to advanced
708 pages
17h 9m
English
UCLASS()class CHAPTER_04_API AHierarchyActor : public AActor{ GENERATED_BODY() public: // Sets default values for this actor's properties AHierarchyActor(); UPROPERTY(VisibleAnywhere) USceneComponent* Root; UPROPERTY(VisibleAnywhere) USceneComponent* ChildSceneComponent; UPROPERTY(VisibleAnywhere) UStaticMeshComponent* BoxOne; UPROPERTY(VisibleAnywhere) UStaticMeshComponent* BoxTwo; protected: // Called when the game starts or when spawned virtual void BeginPlay() override;public: // Called every frame virtual void Tick(float DeltaTime) ...Read now
Unlock full access