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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. From the Content Browser under the Content folder, select Add New | Artificial Intelligence | Behavior Tree:
  1. When asked for a name, provide EnemyBehaviorTree. Double-click on the file to open the Behavior Tree Editor.
  2. Once opened, under the Details tab, open the AI | Behavior Tree section and verify that the Blackboard Asset property is set to EnemyBlackboard. You should notice the Target property we created listed under Keys. If not, close the editor and open it again:
A view of the Behavior Tree Editor
  1. Once finished, ...
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Publisher Resources

ISBN: 9781789809503