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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new interface called Interactable.
  2. Add the following functions to the IInteractable class declaration:
class CHAPTER_07_API IInteractable{    GENERATED_BODY()    // Add interface functions to this class. This is the class that     // will be inherited to implement this interface.public:    UFUNCTION(BlueprintNativeEvent, BlueprintCallable,               Category = Interactable)    bool CanInteract();    UFUNCTION(BlueprintNativeEvent, BlueprintCallable,               Category = Interactable)    void PerformInteract();};
  1. Create a second interface, Openable.
  2. Add this function to its declaration:
class CHAPTER_07_API IOpenable{  GENERATED_BODY()  // Add interface functions to this class. This is the class that  // will be inherited to implement this interface. ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content