March 2019
Intermediate to advanced
708 pages
17h 9m
English
Axis Mappings and Action Mappings can be added to your game via the UE4 Editor and is often how designers will do it, but we can also add them directly from C++ code. Since the connections to C++ functions is from C++ code anyway, you may find it more convenient to define your Axis and Action Mappings in C++ as well.
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