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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new Actor class called Pickup:
  1. Declare the following delegate type in Pickup.h:
DECLARE_DELEGATE(FPickedupEventSignature) 
  1. Add the following properties to the class header:
// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "GameFramework/RotatingMovementComponent.h"#include "Pickup.generated.h"DECLARE_DELEGATE(FPickedupEventSignature)UCLASS()class CHAPTER_05_API APickup : public AActor{    GENERATED_BODY()    public:     // Sets default values for this actor's properties    APickup(); virtual void NotifyActorBeginOverlap(AActor* ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content