March 2019
Intermediate to advanced
708 pages
17h 9m
English
This chapter focuses on how to create C++ classes and structs that integrate well with the UE4 blueprints editor.
The classes we will be creating in this chapter are graduated versions of the regular C++ classes, and are called UCLASS.
Using UCLASS is a great practice to get into. The UCLASS macro, if configured correctly, can possibly make your UCLASS blueprintable, which can enable your custom C++ objects to be used within Unreal's visual-scripting language blueprints. This can be really useful if you have designers on your team, as they can access ...
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