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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

Introduction

This chapter focuses on how to create C++ classes and structs that integrate well with the UE4 blueprints editor.

The classes we will be creating in this chapter are graduated versions of the regular C++ classes, and are called UCLASS.

A UCLASS is just a C++ class with a whole lot of UE4 macro decoration on top. The macros generate additional C++ header code that enables integration with the UE4 editor itself.

Using UCLASS is a great practice to get into. The UCLASS macro, if configured correctly, can possibly make your UCLASS blueprintable, which can enable your custom C++ objects to be used within Unreal's visual-scripting language blueprints. This can be really useful if you have designers on your team, as they can access ...

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Publisher Resources

ISBN: 9781789809503