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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

Introduction

Memory management is always one of the most important things to get right in your computer program to ensure stability and good, bug-free operation of your code. A dangling pointer (pointer referring to something that has been removed from memory) is an example of a bug that is hard to track if it occurs.

In any computer program, memory management is extremely important. UE4's UObject reference-counting system is the default way that memory is managed for actors and classes derived from the UObject class. This is the default way that your memory will be managed within your UE4 program.

If you write custom C++ classes of your own, which do not derive from UObject, you may find the TSharedPtr / TWeakPtr reference-counted classes ...

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Publisher Resources

ISBN: 9781789809503