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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How it works...

As with most of the other recipes in this chapter, we are using a custom GameMode class to display our single-player UI on the player's viewport for convenience.

We override BeginPlay and EndPlay so that we can correctly handle the timer that will be toggling our UI on and off for us. To make that possible, we need to store a reference to the timer as a UPROPERTY to ensure it won't be garbage collected.

Within BeginPlay, we create a new VerticalBox using the SNew macro, and place a button in its first slot. Buttons have Content, which can be some other widget to host inside them, such as SImage or STextBlock.

In this instance, we place an STextBlock into the Content slot. The contents of the text block are irrelevant, that ...

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Publisher Resources

ISBN: 9781789809503