March 2019
Intermediate to advanced
708 pages
17h 9m
English
#pragma once#include "CoreMinimal.h"#include "UObject/NoExportTypes.h"#include "MyCustomAsset.generated.h"UCLASS(BlueprintType, EditInlineNew)class CHAPTER_10_API UMyCustomAsset : public UObject{ GENERATED_BODY()public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Custom Asset") FString ColorName; };
#pragma once#include "EdGraphUtilities.h"#include "MyCustomAsset.h"#include "SGraphPinCustomAsset.h"struct ...