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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new UInterface called Talker (Creating the UTalker/ITalker classes):
  1. Add the following UFUNCTION implementation:
#pragma once#include "CoreMinimal.h"#include "UObject/Interface.h"#include "Talker.generated.h"// This class does not need to be modified.UINTERFACE(MinimalAPI)class UTalker : public UInterface{    GENERATED_BODY()};/** *  */class CHAPTER_08_API ITalker{    GENERATED_BODY()    // Add interface functions to this class. This is the    // class that will be inherited to implement    // this interface.public:    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Talk)    void StartTalking();};
  1. Create a new C++ class ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content