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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new class for your project by using the Add C++ Class wizard and selecting None as your parent class:
  1. Under the name option, use CookbookStyle and click on the Create Class button:
  1. Replace the code in the CookbookStyle.h file with the following code:
#pragma once#include "SlateBasics.h"#include "SlateExtras.h"class FCookbookStyle{public:    static void Initialize();    static void Shutdown();    static void ReloadTextures();    static const ISlateStyle& Get();    static FName GetStyleSetName();private: static TSharedRef< class ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content