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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Start by creating a unique collision Channel for the Item object's collision primitive. This is under Settings | Project Settings | Collision:
  1. Once there, create a new Object Channel by going to New Object Channel....
  2. Name the new Object Channel Item and set the Default Response to Overlap. Afterwards, hit the Accept button:
  1. Take your Item actor and select the primitive component on it that is used to intersect for pickup with the player avatar. From the Details tab, go to the Collision section and under Collision Presets ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content