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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new Interface called Selectable:
  1. Define the following functions inside ISelectable:
class CHAPTER_07_API ISelectable{  GENERATED_BODY()  // Add interface functions to this class. This is the class that will   // be inherited to implement this interface.public:    virtual bool IsSelectable();    virtual bool TrySelect();    virtual void Deselect();};
  1. Provide a default implementation for the functions, like so:
#include "Selectable.h"// Add default functionality here for any ISelectable functions that are not pure virtual.bool ISelectable::IsSelectable(){ GEngine->AddOnScreenDebugMessage(-1, 1, FColor::Red, "Selectable"); ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content