March 2019
Intermediate to advanced
708 pages
17h 9m
English
For this simple example, let's create a variable to store how many times each player jumps within the game:
UPROPERTY(Replicated, EditAnywhere)uint32 JumpCount;void Jump() override;
#include "UnrealNetwork.h" // DOREPLIFETIME
void AChapter_12Character::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent){ // Set up gameplay key ...Read now
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