March 2019
Intermediate to advanced
708 pages
17h 9m
English

#pragma once#include "CoreMinimal.h"#include "GameFramework/GameModeBase.h"#include "SlateBasics.h"#include "ToggleHUDGameMode.generated.h"UCLASS()class CHAPTER_14_API AToggleHUDGameMode : public AGameModeBase{ GENERATED_BODY() public: UPROPERTY() FTimerHandle HUDToggleTimer; TSharedPtr<SVerticalBox> widget; virtual void BeginPlay() override; virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;};
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