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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new Actor subclass in the editor, which we will name Barracks:
  1. Then, add the following implementation to the class:
UCLASS()class CHAPTER_04_API ABarracks : public AActor{    GENERATED_BODY()    public:     // Sets default values for this actor's properties    ABarracks();protected:    // Called when the game starts or when spawned    virtual void BeginPlay() override;public:     // Called every frame    virtual void Tick(float DeltaTime) override;    UPROPERTY()     UStaticMeshComponent* BuildingMesh;     UPROPERTY()     UParticleSystemComponent* SpawnPoint;          UPROPERTY()     UClass* UnitToSpawn;          UPROPERTY()     float SpawnInterval;          UFUNCTION() 
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content