March 2019
Intermediate to advanced
708 pages
17h 9m
English

UCLASS()class CHAPTER_04_API ABarracks : public AActor{ GENERATED_BODY() public: // Sets default values for this actor's properties ABarracks();protected: // Called when the game starts or when spawned virtual void BeginPlay() override;public: // Called every frame virtual void Tick(float DeltaTime) override; UPROPERTY() UStaticMeshComponent* BuildingMesh; UPROPERTY() UParticleSystemComponent* SpawnPoint; UPROPERTY() UClass* UnitToSpawn; UPROPERTY() float SpawnInterval; UFUNCTION()