March 2019
Intermediate to advanced
708 pages
17h 9m
English
#pragma once#include "AssetTypeActions_Base.h"#include "Editor/MainFrame/Public/Interfaces/IMainFrameModule.h"class CHAPTER_10EDITOR_API FMyCustomAssetActions : public FAssetTypeActions_Base{public: virtual bool HasActions(const TArray<UObject*>& InObjects) const override; virtual void GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder) override; virtual FText GetName() const override; virtual UClass* GetSupportedClass() ...