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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. From the Chapter_10Editor folder, create two new files called MyCustomAssetActions.h and MyCustomAssetActions.cpp.
  2. Return to your project file and update your Visual Studio project. Once finished, open up the project in Visual Studio.
  3. Open MyCustomAssetActions.h and use the following code:
#pragma once#include "AssetTypeActions_Base.h"#include "Editor/MainFrame/Public/Interfaces/IMainFrameModule.h"class CHAPTER_10EDITOR_API FMyCustomAssetActions : public FAssetTypeActions_Base{public:        virtual bool HasActions(const TArray<UObject*>& InObjects)    const override;    virtual void GetActions(const TArray<UObject*>& InObjects,    FMenuBuilder& MenuBuilder) override;    virtual FText GetName() const override; virtual UClass* GetSupportedClass() ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content