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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How it works...

Console commands are usually provided by a module. The best way to get the module to create the command when it is loaded is to place the code in the StartupModule method.

IConsoleManager is the module that contains the console functionality for the engine.

As it is a sub-module of the core module, we don't need to add any additional information to the build scripts to link in additional modules.

To call functions within the console manager, we need to get a reference to the current instance of IConsoleManager that is being used by the engine. To do so, we invoke the static Get function, which returns a reference to the module in a similar way to a singleton.

RegisterConsoleCommand is the function that we can use to add a ...

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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content