March 2019
Intermediate to advanced
708 pages
17h 9m
English
A Nav Mesh doesn't block the player pawn (or other entities) from stepping on a certain geometry, but it serves to guide AI-controlled entities as to where they can and cannot go.
For more information on scaling objects in UE4, check out the following link: https://docs.unrealengine.com/en-us/Engine/Actors/Transform.
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