March 2019
Intermediate to advanced
708 pages
17h 9m
English
The UE_LOG macro accepts a minimum of three parameters:
Do not forget the TEXT() macro around your log message text, as it will convert the text into a format that is usable by UE_LOG. For those more familiar with coding, the TEXT() macro promotes the enclosed text to Unicode (it prepends an L) when the compiler is set to run with Unicode on.
UE_LOG also accepts a variable number of arguments, just like printf() from the C programming language:
#include "Chapter_01GameModeBase.h"void AChapter_01GameModeBase::BeginPlay() ...
Read now
Unlock full access