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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How it works...

All the UI recipes here will be using Slate for drawing, so we need to add a dependency between our module and the Slate framework so that we can access the classes that have been declared in that module. The best place to put custom Canvas draw calls for a game HUD is inside a subclass of AHUD.

To tell the engine to use our custom subclass, though, we need to create a new GameMode and specify the type of our custom class.

Within the constructor of our custom Game Mode, we assign the UClass for our new HUD type to the HUDClass variable. This UClass is passed on to each player's controller as they spawn in, and the controller is then responsible for the AHUD instance that it creates.

With our custom GameMode loading our custom ...

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Publisher Resources

ISBN: 9781789809503