- From the Epic Games Launcher, click on the Launch Unreal Engine 4.21.2 button on the left side of the screen. Once you are inside the engine, an option to create a new project or load an existing one will present itself.
Note that depending on when you are reading this book, the version number could be different, but the steps should be the same, if not incredibly similar.
- Select the New Project tab.
- Decide whether you will be using C++ to code your project, or blueprints exclusively:
- If you're using blueprints exclusively, make your selection of a template to use from the Blueprint tab.
- If you're using C++ in addition to blueprints to construct your project, select the project template to construct your project based ...