Skip to Content
3ds Max Animation with Biped
book

3ds Max Animation with Biped

by Michele Bousquet, Michael McCarthy
March 2006
Intermediate to advanced
304 pages
9h 55m
English
New Riders
Content preview from 3ds Max Animation with Biped

Chapter 2. Posing the Biped

Before you can associate the biped with your character model, you must pose the biped to fit the mesh. This includes adding and removing parts as needed and changing the sizes of biped parts to fit the mesh. A superhero biped looks very different from a biped for an ogre or a dinosaur.

Once you have all the parts you need, you can begin moving, scaling, and rotating biped parts to fit the mesh. It’s a good idea to do all of this before you begin animating, because it will save you time in the long run. For example, if your character has short arms and large hands, it’s much easier to tell whether the animation is correct if the biped also has short arms and large hands. If you were to animate first and pose later, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Deconstructing the Elements with 3ds Max, 3rd Edition

Deconstructing the Elements with 3ds Max, 3rd Edition

Pete Draper

Publisher Resources

ISBN: 0321375726Purchase book