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3ds Max Animation with Biped
book

3ds Max Animation with Biped

by Michele Bousquet, Michael McCarthy
March 2006
Intermediate to advanced
304 pages
9h 55m
English
New Riders
Content preview from 3ds Max Animation with Biped

Exercise 6.2. Footstep Timing

When working out the timing for footsteps, you’ll find it very helpful to make a rough sketch of how the footstep keys should look in the Dope Sheet. Also, count out the total length of time; it then becomes a simple matter to adjust the Dope Sheet to match your plan.

1.
Work out how the Dope Sheet should look for a simple two-step dance, and draw on paper the general appearance of the footstep keys.

2.
Reset 3ds Max, and create a biped. Then create a six-step sequence of your dance, using any footstep method.
3.
Open the Dope Sheet and display the footsteps. Compare the footsteps to your sketch, and see what adjustments ...
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Publisher Resources

ISBN: 0321375726Purchase book