March 2006
Intermediate to advanced
304 pages
9h 55m
English
In this exercise, you’ll see firsthand what happens when footsteps are moved after keys are created. Then you’ll practice fixing the footsteps.
Note
Using Deactivate Footsteps will not necessarily stop the biped from moving. The purpose of this tool is to allow you to generate new keys for a changed footstep arrangement without being encumbered by key updates.
1. | Reset 3ds Max, and create a new biped of any size.
|
2. | Select any biped part and go to the |
3. | Click |