March 2006
Intermediate to advanced
304 pages
9h 55m
English
In this exercise, you’ll adjust the GravAccel parameter to change the height of the biped’s jump.
1. | Load the file JUMP.MAX from the Chapter 5 folder on the CD, and play the animation.
The biped jumps three times over the course of the animation.
|
2. | Move the time slider to an area of the animation where the biped is airborne.
|
3. | Expand the Dynamics & Adaptation rollout.
|
4. | Write the GravAccel value down on a piece of paper.
The GravAccel value is calculated based on the biped’s height. Notice that the value for this biped is 733.559. For your own bipeds, it will be different.
|
5. | Increase GravAccel to approximately ... |