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3ds Max Animation with Biped
book

3ds Max Animation with Biped

by Michele Bousquet, Michael McCarthy
March 2006
Intermediate to advanced
304 pages
9h 55m
English
New Riders
Content preview from 3ds Max Animation with Biped

Exercise 2.2. Biped for Quadruped Character

In this exercise, you’ll create and pose a biped for a four-legged creature: a dog. For now, you’ll simply create the biped and set its parameters. Because the biped is created standing up, it won’t look much like a dog until you pose it in Exercise 2.3.

1.
Load the file DOG_MESH.MAX from the CD.
2.
Select the entire mesh. Make sure all body parts are selected, and not just the body itself.

Tip

You’d probably want to give this armless type of biped a wide stance to accommodate the object. The wide stance is achieved by scaling the pelvis horizontally.

3.
Create a named selection set called MESH.
4.
Right-click and choose Properties, make the mesh See-Through, and freeze the mesh.
5.
Create a biped ...
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Publisher Resources

ISBN: 0321375726Purchase book