March 2006
Intermediate to advanced
304 pages
9h 55m
English
The Skin Morph and Skin Wrap modifiers have been included with 3ds Max since version 7. Skin Morph allows you to fine-tune the way vertices respond, based on the angles between bones. It provides a more controlled method for creating muscle bulges, and for keeping elbows and knees from crimping when the angle between the bones is very sharp.
The Skin Wrap modifier expands on the Skin modifier, so that you’re not limited to having bones drive the animation. Skin Wrap lets you use the vertex movement of a low-poly mesh to drive the animation of a high-poly character, for example. This means you can set up the animation with a low-poly mesh and fine-tune it with a faster playback speed before switching to the high-poly ...