March 2006
Intermediate to advanced
304 pages
9h 55m
English
With 3ds Max 8, it’s possible to make delegates follow one set of behaviors and then switch to another set of behaviors based on certain conditions. The tool required to do this type of animation is called a cognitive controller.
In this chapter, you’ll learn how to further refine your crowd simulations using simple MAXScripts. Finally, you’ll use animation states to make the delegates use different animation for different motions.

